10/27/23 Weekly Work Log

Session Number:2
Week Number:1
Total Estimated Hours Contributed this Week: 6 hours
What is/was your overall goal for this week? My goal by the end of the week is to complete the flowchart and work on the story for the game.
Time Table and Goal

Work Tasks 

Date Task Description Time SpentWas / Were your choices and work Best Practices? Why? 
10-23Trello and design1 hourThis consisted mostly of with working with my teammates to create a goal for the week.

Only spent a little time designing this day but it was effective
10-24 designing story and atmosphere1 hour 30 mins spent more time designing on this day I got a lot done however it didn’t end in finishing any Trello tasks just progressing in a few of them
10-25 flowchart 1 hourMaking a complicated flowchart had problems mostly being formatting it and it required me to execute interesting formatting which while effective was effective.
10-26 flowchart 1 hour  ” “
10-27 flowchart/ Concluding journal blog post 1hour
30 mins
 ” “
Time Table

Personal Comments:

It was an effective week not much else to say for this week.

Session 1-2 Production Project

Inside the New Game Design Campus

Inside the New Game Design Campus” by vancouverfilmschool is licensed under CC BY 2.0.

SUMMARY

Role

UI Designer

Intention (SMART Goal)

By Oct. 12, as part of team # as UI/Heads up Display, I will have evidence of Professional and advanced UI that is easy for the audience to understand and guides them by following The Power of video game HUDS by Game Maker’s Toolkit for Session 1.

PRE-PRODUCTION – INQUIRY

Edmund McMillan creator of The Binding of Isaac

https://en.wikipedia.org/wiki/Edmund_McMillen

Edmund McMillan is the creator of Binding of Isaac he is also the creator of gish aether and coil as for his early games.

5:39 Not giving the player all information can be good chaotic amounts of data

6:21 How to make UI visually appealing for an efficient UI

7:00 Three Reads

8:20 When to show UI and when not to

9:30 In-game HUD

11:00 example of in-game HUD

11:20 purposely withholding UI to make the game harder to read.

12:30 Types of HUDs

14:00 UI in terms of game difficulty

15:08 Clarity is better than extra mechanics

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

team-4-game

Skills Commentary

Presentation

During session 2 as a part of Team 4 we were able to make a game while the game was rough it incorporated some interesting code that may be useful in future games.

I think for the first session this game acted as a good introduction and warmup for the upcoming projects and was a productive use of time.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

During the production of the project, I was involved in lots of bug fixing for example the bullets going through walls which we found was caused by the high velocity of the sprites in addition to the small collision size we ended up reducing the speed slightly and increasing the collision size.

Ways of Working (Communication & Collaboration)

Designing the game was difficult as we all had tons of ideas but getting the minimum viable product out made it easier for the team to see the base product and made it easier to work with fluidity.

Tools for Working (Info & Media Literacy)

For the session, I used Construct 3 as well as YouTube for tutorials related to problems I encountered.

Ways of Living in the World (Life & Career)

I think practicing working in a larger team was effective as it’s an important skill to have especially working as a producer for the team.

Reactions to the Final Version

“Not bad it has bugs but for a short-term game pretty good.” – Connor

“I think the aiming could use some touchups and the cursor but not bad” – Ayden.

Self-Evaluation of Final Version

I think for the first session of the year it was a good entry session to get warmed up for the semester. While I think the product was lacking in some areas the problem-solving was useful and the product will be useful to reflect on for future products.

Grammar and Spelling

Grammarly

Editor Azure

The uses of Artificial Intelligence in Society.

Artificial Intelligence is used in our society and is slowly and progressively becoming more relevant. The use of Artificial Intelligence in technology is very important and is gaining traction in areas such as production of goods and as well as the delivery of goods. Artificial Intelligence is also used in the personification of various online services such as Instagram or other social media platforms as well as Netflix or other streaming platforms to give you certain content based on your preferences.

Problems AI can solve

Artificial Intelligence can solve many problems we face in our current world or at least come up with a temporary solution such the climate crisis, the growth in population the lack of affordable housing or the lack of jobs available for graduating students and that is just scratching the surface of the limitless potential of Artificial Intelligence the possibilities are truly endless

“Artificial intelligence will reach human levels by around 2029. Follow that out further to, say, 2045, we will have multiplied the intelligence, the human biological machine intelligence of our civilization a billion-fold.”

—Ray Kurzweil

This quote supports the idea that artificial intelligence is rapidly growing and as it progresses it will only become better at what it is meant to do. As well as it really shows how Artificial Intelligence is such a source of raw potential that could be used to change the world in such good ways but how it could also have undesired effects.

In all Artificial Intelligence is and will be used in society to a great extent no matter which path we take as a society its use will affect the lives of all people in a way some small some massive.

Common Arguments Made Against Artificial Intelligence

It Takes Jobs

While some could argue that artificial intelligence will take jobs. The first jobs that would be replaced by AI would be jobs that require very little brain power. And in addition the implementation of artificial intelligence will open tons of doors and allow tons of new jobs that could even out way the initial loss of jobs. Also these jobs would require more education which we should always strive for.

Costs for implementation

While it’s true that lots of AI software costs tons of money to purchase it’s also true that the more the industry evolves the cheaper it will become. Also it may seem like a difficult task but no matter what people will use AI to make life easier and to solve problems. When it comes to implementing AI it’s not like we suddenly have to pay a ton of money it’s a slow process and most businesses will adapt to use it by themselves.

It will give more power to Big Companies

It is true that AI can be expensive and it will most likely be used more by companies than individuals. and sure companies will use AI in order to pay as little people as possible. But AI much like other technological advances will trickle down to the point where we can use it, as individuals, a lot more. And the more we use AI the better it will become even if big companies abuse AI, laws surrounding AI will also be created to keep them in check.

Risk of Overtaking Humanity

I put this here because a lot of people are actually threatened by AI as irrational as it is. Artificial intelligence will never take over humanity for one big reason an AI program can be controlled and once it is set it will not change unless intentional meaning something that’s being manufactured will not be able to change past it’s set code.

Artificial Intelligence

Artificial intelligence by definition is the development of computer programs that can do things that were seen as only possible by human intelligence. This raises questions however such as how will it affect our privacy and how can AI make mistakes.

Privacy

One of the biggest questions when it comes to AI is how will the integration of AI in various subjects affect our privacy. There are cameras everywhere but you will probably never see a security camera video of you. The data recorded from security cameras are almost only used if something happens. With the integration of AIs a program may be able to figure out who the people on camera are and record that data. This will allow data on peoples locations to be used even if nothing happened.

Potentially Biased Data

There are a huge amount of factors that go into data collection if an AI was relied on Heavily and for some reason was getting biased data. for example there is a raindrop on a camera and it cannot count properly. or there is a biased data such as Amazons recruiting algorithm was biased against women since it had more male candidates it had more data and favored male candidates. As AI is used more we need to be careful of stuff like this.

Promises of AI

AI can do incredible things Facial recognition AI generated art and text, restoration of pictures, self driving cars, Artificial Intelligence has limitless possibilities. And the more we make it the more we can improve. Artificial intelligence isn’t one thing, it’s a field that can lead to tons of technological advances.

 “It will either be the best thing that’s ever happened to us, or it will be the worst thing.”

– Stephen Hawking

Conclusion

In conclusion AI has many promises and concerns but how it will influence us depends on how we use it and how we respond to it.

Production Project Session 5 “Calling of the Crypt”

SUMMARY

Sound designer/Composer

By may 10th as the sound designer/composer on team 6 by following the Tutorial “12 sound design tricks I use” by Andrew Huang I will define how audio helps set the context of a game.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Andrew Huang

Training Source(s)

Tutorial with timestamp notes

Project Timeline

The due date for the project is May 10th.

Proposed Budget

There is no budget for the game.

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

The Game

Skills Commentary

I was the sound designer on my team I added various sounds to the game although I focused primarily on coding the game.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

During the production of our game Many problems that had occurred I had to think and approach from another direction. Many problems I had to take a break from and come back to and many problems I gave them to a friend and they looked at it completely differently and commonly solved the problem.

Ways of Working (Communication & Collaboration)

We made sure to stay on the same page as a team by doing stand up meetings and using Trello to make sure everyone knew what they were supposed to do that day.

Tools for Working (Info & Media Literacy)

Construct 3, YouTube tutorials, construct tutorials, Trello, Google Keep

Ways of Living in the World (Life & Career)

The use of Trello, other teams Info, and communication are all things that will come in handy for the Industry.

Reactions to the Final Version

Hunter said “our game was very impressive for LeDuc’s class and was at the same quality level as a first semester project in his program.”

Self-Evaluation of Final Version

I think while the game was a good learning experience I felt the game was lacking in many categories and overall I think the game just wasn’t that fun.

What I Learned an problems I solved

While making our game I ran into many problems for example preventing the ability to shoot before the game fully loaded, making the UI place properly, collisions making objects glitch through walls, etc.

Grammar and Spelling

Grammarly

Editor

Edited by Nate Stale

Production Project session 4

A picture of the car Sprite next to a building

SUMMARY

Role: producer writer/programmer

Intention (SMART Goal)

By March 2nd as the producer on team 1, I will create Refined commented code And engaging story By Exploring and following A  Tutorial on story-building for our game during session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Training Source(s)

 Tutorial

Project Timeline

February 14th through March 2nd

Proposed Budget

We are not expecting a budget the project

PRODUCTION – ACTION

https://jacob-classified.itch.io/car-chase

I learned how to comment code and make my code easier to follow

while doing that a realized. how unorganized my code was and made it much more efficient and structured

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I ran into many problems when programming enemy cars in car chase and I tried many methods that may work for future projects

Ways of Working (Communication & Collaboration)

I worked ell with my team to make sure we were all on the same page when updating the game

Tools for Working (Info & Media Literacy)

I used multiple tutorials when getting stuck on problems

Ways of Living in the World (Life & Career)

When commenting code I realized how important it is to make my work easy to follow I think this will be useful in my future career

Reactions to the Final Version

Jim Said that. we should’ve made more randomization with world generation which I completely agree with (specifically (x y and z)

We didn’t get any comments by peers

Self-Evaluation of Final Version

I think the game was lacking in many departments and I don’t think 3d was the right call to make with construct 3

What I Learned and Problems I Solved

There where many problems I solved the most annoying was the game crashing and it turned out to be some bad code in the background

I learned many things about 3d game design with construct

Grammarly

Editor

Nate Snail

Production Project – session 3

SUMMARY

My role is UI and Menu

Intention (SMART Goal)

My goal for January is to make a some what professorial UI using construct 3 while following the tutorial I have embedded below.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Mike Locke is a professional UI designer.

Training Source(s)

Project Timeline January 28th

Proposed Budget 0$

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Game, other game

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Bug fixing.

Ways of Working (Communication & Collaboration)

I talked with my peers.

Tools for Working (Info & Media Literacy)

Construct, youtube tutorials.

Ways of Living in the World (Life & Career)

It prepared me for future jobs within CTE fields.

Reactions to the Final Version

“Cool concept for a game” and “good art-style for the first game”.

Self-Evaluation of Final Version

Pretty ok I guess.

What I Learned and Problems I Solved

I learned that making actual content is a lot harder than it looks.

Grammar and Spelling

Grammarly.

Editor

Nathaniel Hail.