SUMMARY
game mechanics and production
my goal was to make UI learn new things on construct and further my use and knowledge of variables.
PRE-PRODUCTION – INQUIRY
The timeline on the project was all of November, A leader in field is Edmund McMillin creator of “The binding of Isaac.” training sources:
PRODUCTION – ACTION
Skills Commentary
I worked primarily with game mechanics and fixing bugs.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I solved so many problems I had to work a lot but its really fun fixing bugs.
Ways of Working (Communication & Collaboration)
on a good day our flow was strong and we made lots of progress, on a bad day we still got lots done and were able to improve upon it the next day.
Tools for Working (Info & Media Literacy)
youtube tutorials XanderWood is a good one especially for ideas.
Ways of Living in the World (Life & Career)
I expanded on my problem solving skills.
Reactions to the Final Version
‘Distance cap for sword throwing, melee option’
Self-Evaluation of Final Version
I thought it could’ve been a lot better though the things id want to implement would have been very difficult and time consuming.
What I Learned and Problems I Solved
I learned a lot and how to do so many things on construct I don’t want to list specifics because I would write an essay and they would not make sense to read.
I have grown to be more accustomed to organizing my game while making it to make it easier for reader.
Grammer and spelling
I used Grammerly for my editing