Production Project – Session 2

SUMMARY

game mechanics and production

my goal was to make UI learn new things on construct and further my use and knowledge of variables.

PRE-PRODUCTION – INQUIRY

The timeline on the project was all of November, A leader in field is Edmund McMillin creator of “The binding of Isaac.” training sources:

PRODUCTION – ACTION

Skills Commentary

I worked primarily with game mechanics and fixing bugs.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I solved so many problems I had to work a lot but its really fun fixing bugs.

Ways of Working (Communication & Collaboration)

on a good day our flow was strong and we made lots of progress, on a bad day we still got lots done and were able to improve upon it the next day.

Tools for Working (Info & Media Literacy)

youtube tutorials XanderWood is a good one especially for ideas.

Ways of Living in the World (Life & Career)

I expanded on my problem solving skills.

Reactions to the Final Version

‘Distance cap for sword throwing, melee option’

Self-Evaluation of Final Version

I thought it could’ve been a lot better though the things id want to implement would have been very difficult and time consuming.

What I Learned and Problems I Solved

I learned a lot and how to do so many things on construct I don’t want to list specifics because I would write an essay and they would not make sense to read.

I have grown to be more accustomed to organizing my game while making it to make it easier for reader.

Grammer and spelling

I used Grammerly for my editing

Editor: Jacob