Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • My week has been work and sleep. Tiny bits fun here and their but very little.

PRACTICE ROOM (TUTORIALS)

  • engine: Godot link https://www.youtube.com/watch?v=voXapBgDdts summary: pros and cons of Godot

CLASSROOM (THEORY & ANALYSIS)

  • I learned that the expectations for your first game should be very low.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

  • when playing a game try to visualize in detail what makes it fun or not fun also forget what you think you know and look at games from a different perspectives so you can learn what features make a game good also how to over come some limitations like budget or time

OUTSIDE (CREATIVITY & THE BRAIN)

  • my Nemesis would be all the obstacles of life money, time, school.
  • and my goal would be to succeed job, graduation, money.

STUDIO (GAME DESIGN)

  • a dungeon crawler where as you kill enemies you collect their blood to gain health and items.
  • a plat-former where a massive hand in the sky is stopping you by placing enemies obstacles and directly fighting you.
  • a plat-former where the floor is lava and your only movement is rocket jumping.
  • a game where you dodge falling rocks of different size while climbing a mountain.
  • a fighting game where you hit randomly generated keys in quickly in order to get critical hits and win.

WEEKLY ACTIVITY EVALUATION

  • done

Developing Quality Workflow

What is Workflow?

Image Creative Workflow from Behance.com, https://www.behance.net/gallery/27919515/Creative-workflow-GIF

Work•flow /ˈwərkflō/

“The sequence of industrial, administrative, or other processes through which a piece of work passes from initiation to completion.” – lexico.com

What is a quality workflow?  How do we develop it?  Below are elements of the production cycle that most creative people move through as they create something.  First, we must identify the stages of project production. What is each stage and what are the quality checks for each stage.  Read on and find out!

Stages of Creation Development

Inspiration

How do we find ideas to develop?

  • Many people go to there happy place or a quite place or even just go outside to find ideas.
  • You shouldn’t be sad if you don’t get an idea on the first try its hard to find a new idea.
  • you can measure the quality of the time you spent by ideas they don’t have to be good you can refine them.
  • you are the only one who can measure the quality of your ideas you shouldn’t throw one away because someone said it was bad.

Intention

How do we clarify our specific goal(s) for a project?

  • smart goals is a good way to create your goals
  • use metaphors so people can understand the goals like if its a third person or something than use a different game as an example
  • we can measure quality by comparing ours to others
  • we ourselves measure that quality

Pre-production

How can we brainwrite, brainstorm, storyboard, and plan our ideas at this phase?

  • we can use inspiration from other games
  • brainstorming and story-boarding
  • we can measure success by how productive you were in a short time
  • us and the people we are working with can measure quality

Production

How do we communicate with each other and execute our plan for this phase? This is where we actually make the project.

  • tools phones so we can talk
  • process setup times on a calendar so that you know when to checkup on the project
  • you can measure quality by testing it and refine the product to make it wok
  • your group measure quality

Post-production

How do we communicate with each other and execute our final stages of the project for this phase? This is where we publish the project.

  • phones calendar
  • talking to each other and setting up times you can all work
  • you measure quality by comparing your product to others and having low expectations
  • your group measures quality

Presentation/Performance

How do we share our project with our learning community, advisory members, and the world?

  • tools presentation
  • process all talking and doing equal work
  • you measure quality by comparing to others
  • your group and you measures quality

Feedback

How do we conduct a feedback session at the end of the project development cycle?

  • use your notes and brainstorms
  • look back at the work you’ve done and what could be better
  • you can compare your project to old projects or future ones to measure your success
  • you and your group measures quality

the Success of Steve Wozniak

Steve Wozniak by Gage Skidmore.jpg

https://en.wikipedia.org/wiki/Steve_Wozniak

born August 11, 1950 San Jose California.

The definition of success

I define success as someone who is or was able to leave a good mark on the world once they die.

Steve Wozniak met this by revolutionizing communication with Steve jobs the co founder of apple.

Skills for success

Steve Wozniak was an electronics engineer, a programmer, and a technology entrepreneur.

how he used those skills to gain success

he used these skill with Steve Jobs to create one of the most successful companies.

challenges he had to overcome

Steve Wozniak had to overcome the challenge of creating the business especially the financial side of starting the business.

significant work

Apple's Ability to Hire Foreign Workers May Be Impacted by Trump Overhaul  of Work-Visa Programs - MacRumors
https://www.macrumors.com/2017/01/30/apples-foreign-workers-trump/

he co founded the one of the biggest companies in the world which has given jobs to thousands.

Citations

https://en.wikipedia.org/wiki/Steve_Wozniak

https://www.google.com/search?q=where+was+steve+wazniak+born&rlz=1CACVLN_enUS816&oq=where+was+steve+wazniak+born&aqs=chrome..69i57j0.10844j1j7&sourceid=chrome&ie=UTF-8&safe=active&ssui=on

https://www.macrumors.com/2017/01/30/apples-foreign-workers-trump/