Production Project Session 5 “Calling of the Crypt”

SUMMARY

Sound designer/Composer

By may 10th as the sound designer/composer on team 6 by following the Tutorial “12 sound design tricks I use” by Andrew Huang I will define how audio helps set the context of a game.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Andrew Huang

Training Source(s)

Tutorial with timestamp notes

Project Timeline

The due date for the project is May 10th.

Proposed Budget

There is no budget for the game.

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

The Game

Skills Commentary

I was the sound designer on my team I added various sounds to the game although I focused primarily on coding the game.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

During the production of our game Many problems that had occurred I had to think and approach from another direction. Many problems I had to take a break from and come back to and many problems I gave them to a friend and they looked at it completely differently and commonly solved the problem.

Ways of Working (Communication & Collaboration)

We made sure to stay on the same page as a team by doing stand up meetings and using Trello to make sure everyone knew what they were supposed to do that day.

Tools for Working (Info & Media Literacy)

Construct 3, YouTube tutorials, construct tutorials, Trello, Google Keep

Ways of Living in the World (Life & Career)

The use of Trello, other teams Info, and communication are all things that will come in handy for the Industry.

Reactions to the Final Version

Hunter said “our game was very impressive for LeDuc’s class and was at the same quality level as a first semester project in his program.”

Self-Evaluation of Final Version

I think while the game was a good learning experience I felt the game was lacking in many categories and overall I think the game just wasn’t that fun.

What I Learned an problems I solved

While making our game I ran into many problems for example preventing the ability to shoot before the game fully loaded, making the UI place properly, collisions making objects glitch through walls, etc.

Grammar and Spelling

Grammarly

Editor

Edited by Nate Stale