Microphone Auditions Project

Summary

  • WRITE ONE SENTENCE SUMMARIZING WHAT THIS PROJECT WAS ABOUT
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

Microphone Audition Podcast

  • WATCH SOUNDTRAP PODCAST TUTORIAL
  • MAKE SURE YOU READ AND RECORD THE SCRIPT INTRO AND OUTRO FROM THE MICROPHONE AUDITION SCRIPT
  • EMBED OR LINK YOUR FINISHED PODCAST AUDIO FILE FROM YOUR GOOGLE DRIVE OR A SOUNDCLOUD ACCOUNT
  • MAKE SURE IT IS SHARED PUBLICALLY
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

My Favorite Microphone

  • WRITE WHICH microphone was YOUR FAVORITE.
  • WRITE WHY this microphone was YOUR FAVORITE.
  • INCLUDE Specifications (PLACE MIC. NAME and  FREQUENCY RESPONSE IMAGE)
  • GET IMAGES and TEXT description from this page: http://capitalcomtech.info/2015/11/10/microphone-audition/
    • BE SURE TO SCROLL DOWN TO FIND THE IMAGES AND TEXT
  • EXAMPLE:

Shure SM58

The Shure SM58 was my favorite microphone because I really liked how the proximity effect boosted the low frequencies in my voice.

Terms and Concepts

  • Microphones
    • Dynamic – The sound waves themselves create the electrical signal by moving the membrane diaphragm of the microphone. Very popular and very well known. It is good for the low and middle range, NOT the high range.
    • Condenser – The membrane has an electrical current that waits for sound. When the sound waves hit it, it responds instantly. They are all over the place, but they need an electrical charge {amplifier} from something {battery}.
  • Polar Patterns
    • Omni – Picks sound up from all directions equally. This is used for interviews because it can pick up more than one person, without having to have two separate mics.
    • Cardioid – Picks up one half of the microphone, also known as a ‘directional mic’. Most sensitive in the front, about 180 degrees. Shaped like a heart.
    • Bi-directional – ‘Figure of 8’, picks the front and behind of the mic, but the 90-degree angle on both sides does not get picked up.
  • Transduction – Converts one form of energy to another.
  • Voltage – An electric force or a potential difference shown in volts.
  • Phantom Power – Activates the condenser in a microphone. DC powered mostly between 12 and 48 DC voltages.
  • Sensitivity – Voltage at its known sound level. Can be called by its voltage or decibels. A higher number means more sensitivity, everything is mostly in negatives. Sound pressure.
  • Frequency Response – The range of sound the microphone can produce and how sensitive it is within the range. You want it nice and flat.
  • Transient – A variation in current, voltage, or frequency.
  • Placement – Placement of the microphone is key, depending on the sounds you want, it can just be the distance from you or the instrument from the microphone. This part of the microphone can affect others emotionally in a way to connect with the audience.
  • Proximity Effect – Decreased sensitivity to low mics, which reduces background noise and vibration and counteracts when used very close to the source.
  • Output – A place where the sound leaves the system.
  • Characteristics – This is the Relative Response and Frequency measured in a Hertz graph to show how good or bad the microphone is. This can show the quality of the mic.
  • Noise Rating – The signal (sound source) to noise ratio measured in decibels (dB). Noise is any sound in the background you don’t want. Electricity vibrates at 60dB so you want the ratio of the signal and noise to be higher than that. Preferably 90dB or higher.
  • Hardware
    • Clips – A clip is something that you use to hold a microphone on something {for example – stand }, but, using the wrong kind of clips can affect the performance, make sure it is tight so it has the correct effect.
    • Stands – This ties in with a clip, this is what the clip will connect to. This keeps the microphone towards the object you want to hear without having to hold it or keep it still.
    • Windscreen – Something that covers and protects the microphone, mostly a foamy material.
    • Direct Box – A device used to connect an instrument directly into the audio mixer.

What I Learned and Problems I Solved

  • WRITE A SMALL PARAGRAPH DETAILING WHAT YOU LEARNED AND AT LEAST ONE PROBLEM YOU SOLVED AND HOW YOU SOLVED IT.
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

Session 4 Year 2024 Production Project

The Infinity of Computer Sciences” by lecasio is licensed under CC BY-NC-ND 2.0.

SUMMARY

I was the Producer/Writer/Menus for Team 4 during session 4

Intention (SMART Goal) for the Session

By March 1, as part of Team 4 as Writer/Menu/Producer, I will have evidence of an effective Menu that has clarity and subtle by following Designing a Striking Main Menu with No Design Background | Farewell North – Indie Game Devlog 4 for Session 4.

PRE-PRODUCTION – INQUIRY

Chet Faliszek

Primary Source

Wikipedia

Secondary Source

Training Source(s)

2:23 Background

3:57 Buttons

5:41 Animations

13:04 Transitional Animation

14:41 Idle Animation

Project Timeline

Pre-production Milestones

  • Plan for session
  • Prepare Trello
  • storyboard if necessary

Production Milestones

  • Fix bugs
  • Make a camera
  • make a professional menu design

Post-production

  • Get feedback
  • Playtest
  • Think about what factors would work for a future game.

Proposed Budget

A budget will be completed during Session 5, 2024

Evidence of Team Planning and Decisions

Place screenshots of the following…

PRODUCTION – ACTION

The GAME Creation

Game

The above is a link to the game.

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

The camera took a large amount of time and was not polished by the end of the session. I should have focused on working with a simpler camera and prioritizing an optimized map by working with the level designer more.

Ways of Working (Communication & Collaboration)

Our communication was effective in and outside of school. I believe our downfall was contrasting opinions on how the game should be.

Tools for Working (Info & Media Literacy)

Construct Edublogs Trello YouTube Dundoc Pixil Art.

Ways of Living in the World (Life & Career)

Team communication is always important in any field or industry this session gave me insight on how important it is to have similar goals with teammates in any given project.

Reactions to the Final Version

Jim said the camera was too jumpy and distracted from the game experience.

A peer (I’ll find their name later) said a smaller map would have been better

I agree with this statement we tried to address this issue but what we should’ve done is make a smaller map for lower quantities of players and have the camera anchored with a little movement rather than recreating the whole camera system.

Self-Evaluation of Final Version

I think we needed outlines to give more texture and a more polished feel rather than appealing to the more realistic pixelized texture the map was extensive which made it hard to see the detail that had gone into the art. We should have focused and made a smaller game with more depth of detail that complemented the art better.

Grammar and Spelling

Grammarly

Editor

Azure