Session 5 Year 2024 Production Project

classical guitar” by chrispez is licensed under CC BY-NC-SA 2.0.

SUMMARY

Role

Guitar

Intention (SMART Goal) for the Session

By May 10, as part of TEAM 5 as , I will have evidence of a consitently paced fingerstyle guitar part by following Matteo Mancuso: Game Changer Finger Style – Tutorial through Interviews for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Matteo Mancuso he is known for his fingerstyle approach to electric guitar which he Is very very good at.

Primary Source

Secondary Source

Training Source(s)

Project Timeline

Pre-production Milestones

  • find chords/key
  • work on timing
  • plan out the start of the song

Production Milestones

  • Thing 1
  • Thing 2
  • Thing 3

Post-production

  • Thing 1
  • Thing 2
  • Thing 3

Proposed Budget

A budget will be completed during Session 5, 2024

Evidence of Team Planning and Decisions

Place screenshots of the following…

  1. Trello Board
  2. Storyboard (FILM) (with comments for each role) OR other planning documents like sketches, flowcharts (GAME DESIGN), etc.
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor

Session 5 Year 2024 Production Project

Erika 9 typewriter” by shordzi is licensed under CC BY-SA 2.0.

SUMMARY

Role

Writer/Menu/Producer

Intention (SMART Goal) for the Session

By May 10, as part of TEAM 4 as , I will have evidence of Well writen script and voicelines by following HOW TO Write Your Own Character Voice Over Demo for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Anthony Burch

Anthony Burch is the lead writer for Borderlands 2 as well as working on many other games he also helped with writing one of the adventure time distant lands episodes and hosts a dungeons and dragons podcast called dungeons and daddies with 3 other host one of which being Freddie Wong one of the founders of Rocketjump.

Primary Source

Secondary Source

3:48 fun vs challenge

Training Source(s)

1:39 Voices in categories

2:15 Normal voice vs theatrical voice

3:02 Protagonist vs antagonist

5:48 Breathing as a part of a voice

9:05 Stretching the pitch of ones voice

17:00 Imagine the setting the character lives in

Project Timeline

Pre-production Milestones

  • Writing lines
  • Creating themes
  • Writing jokes

Production Milestones

  • Importing lines
  • Creating opportunities for jokes
  • Maintain consistent themes

Post-production

  • depends on end of year stuff…
  • ” “
  • ” “

Proposed Budget

A budget will be completed during Session 5, 2024

Evidence of Team Planning and Decisions

Place screenshots of the following…

  1. Trello Board
  2. Storyboard (FILM) (with comments for each role) OR other planning documents like sketches, flowcharts (GAME DESIGN), etc.
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor

Cool Guy Fighting Bad Guy for His Cats Pitch

LOGLINE

  • Cool guy Fighting bad guy for his cats

PROTAGONIST 

  • Cool guy likes cats and punching bad guys

PROTANGIONST CORE WOUND / MOTIVATION 

  • to save his cats from the bad guys

GENRE

  • Retro feel I’m thinking synth mixed with heavy guitar with a structured baseline but I want there to be a time in the song for each instrument to be heard by itself.

INFLUENCES and EXAMPLES

  • I was thinking about the movie Kung Fury for the feel. But that’s just appealing to that retro indie feel.

Kung Fury and Triceracop” by PatLoika is licensed under CC BY-NC-ND 2.0.

Office worker Fighting his boss for a raise

LOGLINE

  • Office worker fighting his boss for a raise

PROTAGONIST 

  • Generic office worker
  • Very lazy

PROTANGIONST CORE WOUND / MOTIVATION 

  • The protagonist wants a raise but they also just hate their boss.

GENRE

  • Action adventure platformer the theming would be similar to castle crashers however it would be single-player.

INFLUENCES and EXAMPLES

Castle Crashers Tattoo” by Major Nelson is licensed under CC BY 2.0.

Office Worker” by Much Ramblings is licensed under CC BY 2.0.

Audio Recording Sound Safari

Microphone

Microphone” by aromano is licensed under CC BY 2.0.

Summary

I was the voice for my group I talked and played the guitar for the audio recordings.

using the SM58 microphone.

Audio Terms and Definitions

  • Sound Wave
    • A vibrational disturbance that involves the mechanical motion of molecules transmitting energy from one place to another.
  • Compression
    • Reducing a signal’s output level in relation to its input level to reduce dynamic range.
  • Frequency
    • The # of times per second that a sound source vibrates, is expressed in hertz (Hz).
  • Hertz
    • Unit of measurement of frequency; numerically equal to cycles per second (cps).
  • Infrasonic
    • The range below the frequencies is audible to human hearing.
  • Ultrasonic
    • The range above the frequencies of human hearing.
  • Pitch
    • The subjective perception of frequency – the highness or lowness of a sound.
  • Fundamental
    • The lowest frequency a sound source can produce. In other words, it is also called the first harmonic or primary frequency which is the lowest, or basic, pitch of a musical instrument.
  • Sound Frequency Spectrum
    • The range of frequencies audible to human hearing: about 20 to 20,000 Hz.
  • Octave
    • The interval between the two frequencies that have a tonal ratio of 2:1.
  • Bass
    • The low range of the audible frequency spectrum; is usually from 20 to 320 Hz.
  • Midrange
    • The part of the frequency spectrum to which humans are most sensitive; is the frequencies between roughly 320 Hz and 2,560 Hz.
  • Treble
    • The frequency range between roughly 5,120 Hz and 20,000 Hz, the highest two octaves audible to human hearing in the sound frequency spectrum.
  • Equalization
    • A signal-processing device that can boost, attenuate, or shelve frequencies in a sound source or sound system.
  • Amplitude
    • The magnitude of a sound wave or an electric signal is measured in decibels.
  • Decibel (dB)
    • A relative and dimensionless unit to measure the ratio of two quantities.
  • Wavelength
    • Distance between two peaks of a wave
  • Velocity
    • Speed in a given direction
  • Harmonic
    • Is a multiple of the fundamental frequency
  • Phase
    • Factor in the interaction of one wave with another, either acoustically or electronically

– Audio terms and definitions from Wikipedia

Voice Recording

Outdoor/Environment Recording

Instrument Recording

What I Learned & Problems I Solved

  • I learned group communication with strangers is difficult, to say the least. A problem I solved was I kept messing up the script so I wrote it down however it got corrupted anyway.

Resources