Session 3 Year 2024 Production Project

Computer Budgie II” by MichaelFitz is licensed under CC BY-NC-SA 2.0.

SUMMARY

Producer/writer

By Jan. 12, as the Writer/Producer/Menus for my team for TEAM 4, I will learn how to make a Camera that works in multiplayer, by following Construct 3 Camera Tutorial – Camera Follow Player for Session 3.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Jason West

Call of Duty: Modern Warfare 2

Call of Duty 4: Modern Warfare

Call of Duty: Modern Warfare Remastered

Call of Duty: Modern Warfare 2 Campaign Remastered

Training Source(s)

2:00 Camera delay.

3:29 Experiment with timing.

0:20 Inspiration.

1:22 Drawing from existing design.

2:41 Menu that builds into the game.

3:11 Reference Photos.

3:58 Contrast between background and Text.

4:17 Importance of movement (birds, particles, leaves, etc.)

4:35 Less is more #1.

5:30 UI Audio.

6:21 Audio on animations.

6:54 Importance of getting feedback.

8:41 Less is more #2.

Pre-production Milestones

  • Brainstorming character design and world design
  • Planning out how we want the camera to move
  • planning movement and player interaction

Production Milestones

  • Tons of work and some math to get camera working
  • Player movement
  • Functioning character selection and controller inputs

Post-production

  • Reflecting on the movement of the player
  • Play testing resulted in some bugs to be found but we fixed them
  • Testing the camera with multiple sets of players and fixing bugs

Evidence of Team Planning and Decisions

Place screenshots of the following…

  1. Storyboard (FILM) (with comments for each role) OR other planning documents like sketches, flowcharts (GAME DESIGN), etc.

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Team 4

Skills Commentary

During the programing of the game I was able to facilitate new skills for multiplayer and Camera and I was able to increase the efficiency of my programing in order to make a game that was easier to add to and continue the game further.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

during the production of our game for session 3 I was able to overcome many challenges such as the camera and multiplayer functionality.

Ways of Working (Communication & Collaboration)

As the producer for my team I was in charge of communicated what we wanted the game to become but our initial goal for the game actually changed from a pve to a pvp game.

Tools for Working (Info & Media Literacy)

Construct 3, Trello, Dundoc, flowcharts, Edublogs, Youtube (for tutorials.)

Ways of Living in the World (Life & Career)

Working as a team can be difficult in the world of work I believe this class has made a monumental impact on my team work, communication, and overall quality of work.

Reactions to the Final Version

“The geysers need something to indicate how they work because from face value they just look like a pile of rocks.” Aydin

Self-Evaluation of Final Version

Since we are continuing this game I believe it has a lot more work to become its final version however within session 3 we made a tremendous amount of progress.

Grammar and Spelling

Grammarly

Editor

Azure