SUMMARY
Role: producer writer/programmer
Intention (SMART Goal)
By March 2nd as the producer on team 1, I will create Refined commented code And engaging story By Exploring and following A Tutorial on story-building for our game during session 4.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Training Source(s)
Project Timeline
February 14th through March 2nd
Proposed Budget
We are not expecting a budget the project
PRODUCTION – ACTION
https://jacob-classified.itch.io/car-chase
I learned how to comment code and make my code easier to follow
while doing that a realized. how unorganized my code was and made it much more efficient and structured
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I ran into many problems when programming enemy cars in car chase and I tried many methods that may work for future projects
Ways of Working (Communication & Collaboration)
I worked ell with my team to make sure we were all on the same page when updating the game
Tools for Working (Info & Media Literacy)
I used multiple tutorials when getting stuck on problems
Ways of Living in the World (Life & Career)
When commenting code I realized how important it is to make my work easy to follow I think this will be useful in my future career
Reactions to the Final Version
Jim Said that. we should’ve made more randomization with world generation which I completely agree with (specifically (x y and z)
We didn’t get any comments by peers
Self-Evaluation of Final Version
I think the game was lacking in many departments and I don’t think 3d was the right call to make with construct 3
What I Learned and Problems I Solved
There where many problems I solved the most annoying was the game crashing and it turned out to be some bad code in the background
I learned many things about 3d game design with construct
Grammarly
Editor
Nate Snail