Game Design – Week 7 – Tools, Time, and Rooms

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

  • My week has been work and sleep. Tiny bits fun here and their but very little.

PRACTICE ROOM (TUTORIALS)

  • engine: Godot link https://www.youtube.com/watch?v=voXapBgDdts summary: pros and cons of Godot

CLASSROOM (THEORY & ANALYSIS)

  • I learned that the expectations for your first game should be very low.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

  • when playing a game try to visualize in detail what makes it fun or not fun also forget what you think you know and look at games from a different perspectives so you can learn what features make a game good also how to over come some limitations like budget or time

OUTSIDE (CREATIVITY & THE BRAIN)

  • my Nemesis would be all the obstacles of life money, time, school.
  • and my goal would be to succeed job, graduation, money.

STUDIO (GAME DESIGN)

  • a dungeon crawler where as you kill enemies you collect their blood to gain health and items.
  • a plat-former where a massive hand in the sky is stopping you by placing enemies obstacles and directly fighting you.
  • a plat-former where the floor is lava and your only movement is rocket jumping.
  • a game where you dodge falling rocks of different size while climbing a mountain.
  • a fighting game where you hit randomly generated keys in quickly in order to get critical hits and win.

WEEKLY ACTIVITY EVALUATION

  • done

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