My week has been work and sleep. Tiny bits fun here and their but very little.
PRACTICE ROOM (TUTORIALS)
engine: Godot link https://www.youtube.com/watch?v=voXapBgDdts summary: pros and cons of Godot
CLASSROOM (THEORY & ANALYSIS)
I learned that the expectations for your first game should be very low.
Game Genres from the Simplest and Most Difficult to Create
Racing Game
Top-Down Shooter
2d Platformer
Color Matching Puzzle Game
2D Puzzle Platformer
3D Platformer
FPS
JRPG
Fighting Game
Action Adventure
Western RPG
RTS
LAB (THEORY PRACTICED)
when playing a game try to visualize in detail what makes it fun or not fun also forget what you think you know and look at games from a different perspectives so you can learn what features make a game good also how to over come some limitations like budget or time
OUTSIDE (CREATIVITY & THE BRAIN)
my Nemesis would be all the obstacles of life money, time, school.
and my goal would be to succeed job, graduation, money.
STUDIO (GAME DESIGN)
a dungeon crawler where as you kill enemies you collect their blood to gain health and items.
a plat-former where a massive hand in the sky is stopping you by placing enemies obstacles and directly fighting you.
a plat-former where the floor is lava and your only movement is rocket jumping.
a game where you dodge falling rocks of different size while climbing a mountain.
a fighting game where you hit randomly generated keys in quickly in order to get critical hits and win.