Session 4 Year 2024 Production Project

The Infinity of Computer Sciences” by lecasio is licensed under CC BY-NC-ND 2.0.

SUMMARY

I was the Producer/Writer/Menus for Team 4 during session 4

Intention (SMART Goal) for the Session

By March 1, as part of Team 4 as Writer/Menu/Producer, I will have evidence of an effective Menu that has clarity and subtle by following Designing a Striking Main Menu with No Design Background | Farewell North – Indie Game Devlog 4 for Session 4.

PRE-PRODUCTION – INQUIRY

Chet Faliszek

Primary Source

Wikipedia

Secondary Source

Training Source(s)

2:23 Background

3:57 Buttons

5:41 Animations

13:04 Transitional Animation

14:41 Idle Animation

Project Timeline

Pre-production Milestones

  • Plan for session
  • Prepare Trello
  • storyboard if necessary

Production Milestones

  • Fix bugs
  • Make a camera
  • make a professional menu design

Post-production

  • Get feedback
  • Playtest
  • Think about what factors would work for a future game.

Proposed Budget

A budget will be completed during Session 5, 2024

Evidence of Team Planning and Decisions

Place screenshots of the following…

PRODUCTION – ACTION

The GAME Creation

Game

The above is a link to the game.

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

The camera took a large amount of time and was not polished by the end of the session. I should have focused on working with a simpler camera and prioritizing an optimized map by working with the level designer more.

Ways of Working (Communication & Collaboration)

Our communication was effective in and outside of school. I believe our downfall was contrasting opinions on how the game should be.

Tools for Working (Info & Media Literacy)

Construct Edublogs Trello YouTube Dundoc Pixil Art.

Ways of Living in the World (Life & Career)

Team communication is always important in any field or industry this session gave me insight on how important it is to have similar goals with teammates in any given project.

Reactions to the Final Version

Jim said the camera was too jumpy and distracted from the game experience.

A peer (I’ll find their name later) said a smaller map would have been better

I agree with this statement we tried to address this issue but what we should’ve done is make a smaller map for lower quantities of players and have the camera anchored with a little movement rather than recreating the whole camera system.

Self-Evaluation of Final Version

I think we needed outlines to give more texture and a more polished feel rather than appealing to the more realistic pixelized texture the map was extensive which made it hard to see the detail that had gone into the art. We should have focused and made a smaller game with more depth of detail that complemented the art better.

Grammar and Spelling

Grammarly

Editor

Azure

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