“The Infinity of Computer Sciences” by lecasio is licensed under CC BY-NC-ND 2.0.
SUMMARY
I was the Producer/Writer/Menus for Team 4 during session 4
Intention (SMART Goal) for the Session
By March 1, as part of Team 4 as Writer/Menu/Producer, I will have evidence of an effective Menu that has clarity and subtle by following Designing a Striking Main Menu with No Design Background | Farewell North – Indie Game Devlog 4 for Session 4.
PRE-PRODUCTION – INQUIRY
Chet Faliszek
Primary Source
Secondary Source
Training Source(s)
2:23 Background
3:57 Buttons
5:41 Animations
13:04 Transitional Animation
14:41 Idle Animation
Project Timeline
Pre-production Milestones
- Plan for session
- Prepare Trello
- storyboard if necessary
Production Milestones
- Fix bugs
- Make a camera
- make a professional menu design
Post-production
- Get feedback
- Playtest
- Think about what factors would work for a future game.
Proposed Budget
A budget will be completed during Session 5, 2024
Evidence of Team Planning and Decisions
Place screenshots of the following…
PRODUCTION – ACTION
The GAME Creation
The above is a link to the game.
Skills Commentary
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
The camera took a large amount of time and was not polished by the end of the session. I should have focused on working with a simpler camera and prioritizing an optimized map by working with the level designer more.
Ways of Working (Communication & Collaboration)
Our communication was effective in and outside of school. I believe our downfall was contrasting opinions on how the game should be.
Tools for Working (Info & Media Literacy)
Construct Edublogs Trello YouTube Dundoc Pixil Art.
Ways of Living in the World (Life & Career)
Team communication is always important in any field or industry this session gave me insight on how important it is to have similar goals with teammates in any given project.
Reactions to the Final Version
Jim said the camera was too jumpy and distracted from the game experience.
A peer (I’ll find their name later) said a smaller map would have been better
I agree with this statement we tried to address this issue but what we should’ve done is make a smaller map for lower quantities of players and have the camera anchored with a little movement rather than recreating the whole camera system.
Self-Evaluation of Final Version
I think we needed outlines to give more texture and a more polished feel rather than appealing to the more realistic pixelized texture the map was extensive which made it hard to see the detail that had gone into the art. We should have focused and made a smaller game with more depth of detail that complemented the art better.
Grammar and Spelling
Grammarly
Editor
Azure